Game News: Dead Frontier, Free Zombie Apocalypse MMO

Dead Frontier is an absolutely free MMORPG that pits players in an overwhelming apokolyptic city to fight with their lives. From what I’ve played so far the game seems pretty solid, and offers some some pretty interesting scenarios. The gameplay works and the game runs in your browser window, so there’s no need to download anything.

Click this link to go to the Dead Frontier website and register for a free account.

deadfrontierlogoIf you do decide to check Dead Frontier out, which I wholly suggest you all do, make sure you look me up. My user name is (surprise, surprise) Zac Pritcher. I’m not on that often, as my current gaming dedications reside elswhere, but I’ll be online non-stop whenever I start my review.

Game News: Dead Rising 2 Means Dead Rising Reviews Soon!

In honor of Dead Rising 2 finally being revealed and looking so effing awesome I’ve decided to bring you guys three special reviews before it launches. The first and most obvious is a review for the original Xbox 360 hit, Dead Rising. After that I’ll be taking a look at Dead Rising: Chop ’til You Drop, the Wii exclusive remake of the original. Lastly I’ll bring all of you BlackBerry owners a review of Dead Rising Mobile on the BlackBerry Curve.

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After all of those are finally published you’ll know Dead Rising 2 is closer than ever before, and that means you should squeal like you’ve got Swine Flu. Anyway, keep an eye out for some awesome Zombie Genocide action in the coming weeks right here on Everyview!

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Looks hella purdy, eh?

Grand Theft Auto: Chinatown Wars (Game Review)

Overview:

System: Nintendo DS (Exclusive)
Developer: Rockstar Leeds
Publisher: Rockstar Games
Genre: Action/Sandbox

CTW_FOB_4

“Grand Theft Auto on the DS!? Psh, yeah right, have fun with that. lolololol”

This is what many “hardcore” gamers are saying about Rockstar’s latest GTA adventure, Chinatown Wars. It’s an all too common belief that an open-world Sandbox game like Grand Theft Auto has no chance of being anything other than a miserable experience on the Nintendo DS, especially when the games turned out lackluster on the PSP, a far more powerful handheld system capable of rendering graphics far superior than Nintendo’s little handheld that could. In the eyes of the masses, there is no way a Grand Theft Auto game could be a rewarding experience on the Nintendo DS.

The masses are sadly mistaken. Grand Theft Auto: Chinatown Wars is leagues above the disappointing PSP efforts, despite the lack of graphical power, and is more than worthy of your time and money. Chinatown Wars is a full-featured GTA adventure that packs the same masterful storytelling and thrilling gameplay you’ve come to expect from the series into a single cartridge, and it manages to throw in several new features than enhance the series as well as put this at the top of the Nintendo DS’s library.

Review:

In GTA: CW players take control of Huang Lee, the rich and spoiled son of a prestigious Triad boss who is mysteriously murdered by a group of unknowns. It is now Lee’s responsibility to deliver his father’s most prized possession, an ancient sword which was won in a paltry card game, to his Uncle in Liberty City. Upon arrival Lee is ambushed, shot, robbed, and dumped into the river. From here the story is pretty straight-forward with a few twists and humps that keep you guessing, but nothing that will blow your mind.

The story itself is pretty solid. Dialogue can range from absolutely hilarious to slightly boring, but there is always a light-hearted feel to it that keeps the game from being too serious, which is always a good thing in GTA games. You’ll meet an exceptionally strange cast of characters that make you feel like Huang is the only semi-normal person in the Triad underground of Liberty City.

The thing that makes Chinatown Wars such an absolute blast is the gameplay. Its controls handle almost exactly like the console counterparts which is astonishing. Rockstar really poured a ton of effort into creating a “real” GTA game on the DS and it shows.

Perhaps the biggest and most addictive element of GTA: Cinatown Wars is the ability to peddle drugs at your own free will. Making money while risking a prison sentence has never been this fun. Running from dealer to dealer to stock up on your stock while selling to other gangs who pay more for your crop can quickly become your main activity in this title. And it’s easy to put the money to use buying up the various safehouses throughout Liberty City since the entire metropolis is unlocked right from the get go.

But managing an entire drug empire on your own would get a little overwhelming without some kind of assistance. That’s where the PDA comes in. It handles absolutely everything. Email, GPS navigation, drug connections, and buying up ammo and arms from the Ammu-Nation are just a few of the services your PDA provides. And its slick interface will make you wish the DS was a real gadget that could do all those things in real life because Rockstar was able to make it function in such an amazing and believable manner.

One more awesome innovation is one that could only be done on the DS–touch screen mini games. You still have mini missions like Rampage and Rescue at your disposal, but now some of the most boring tasks are made fresh and fun since they are now handled through touch screen interactivity. Hot-wiring cars, defusing bombs, filling up Molotov cocktails, and even bashing out the window of a car you accidentally (or purposely) drove off of a ramp into the bay are just a few examples of things that are handled through the touch screen. They aren’t necessary by any means, but they are fun and give the game a bit more personality.

grand-theft-auto-chinatown-wars-graphicsThe only problem with the controls is that the lack of analog input makes moving feel a bit stiff. The D-Pad works fine, but it’ll take a little getting used to before you can maneuver as comfortably as possible. The lack of an analog stick also hinders your ability to drive as accurately as you could, but the game has an awesome feature that automatically aligns your car with the road so you’re not constantly tapping left or right on the d-pad trying to straighten yourself out. Alas this is more of a problem with the DS than it is a problem with the game, so it really is invalid to rating this software, it’s just something you’ll notice.

The game’s visuals are far better than I had ever thought they’d look. Sure, the game is no Dementium, but keep in mind all of the land this game has to cover. Miles and miles and miles more of city, country, and ocean span across the cartridge and are all loaded without slow down or graphical lag without loading screens. This is a fact  that makes the DS rendition of GTA an absolute technical marvel.

The game does revert back to the series’ roots and take on a birds’ eye view of the playfield, and this is a truth that morons criticize about the game. It plays excellent, the top-down view works great, and it looks fantastic. I honestly believe that the only people griping about the game’s top-down perspective or the un-detailed graphics are either Sony fanboys or idiots who haven’t played the game.

Cut-scenes are played out through comic book-like pictures with the occasional motion–a wink of the eye or a nod of the head. I would have much preferred full-motion cut scenes, but we are talking about a DS game here. I keep forgetting that when looking at everything else this game has to offer.

GTA’s audio design has always been one of it’s fine points. The fine crunch of bones under a tire. The random shouting of prostitutes and pimps as you drive by. The sounds of gun shots tearing through a rival gang member’s flesh. Ahh, it’s brilliant.

grand-theft-auto-chinatown-warsChinatown Wars is no exception. Weapons, the engines of cars, the sounds of innocent bodies slamming against the hood of your car, everything is recorded in detail. There are a few sacrifices that had to be made to fit the game onto a DS cartridge, though.

For instance, remember how I told you the cut-scenes were played out through pictures? There is also no voice acting. All dialogue must be read, which is perfectly acceptable for a DS game and I am not whining about it, but it makes some of the more subtle humor in the witty dialogue harder to catch than having the script read by voice actors.

Some other minor complaints include the generic music. I know that Chinatown Wars obviously had no where near the budget of its console-based brethren, but the music in the game is just plain annoying. I always find myself turning the radio off immediately after entering a vehicle.

And one more thing some picky people might notice is that all vehicles have the same horn. Cars, motorcycles, boats. They are all the same.

As far as entertainment value is concerned, GTA has the potential to be an 80+ hour game if you’ll let it. Getting lost in side missions and paying close attention to your drug dealings, local multiplayer, detailed stat tracking, plenty of weapons, miles of city to explore, and this is all on top of the 15-20 hour campaign mode. Easily worth the 30 smacks you’ll lay down for it.

Final Words:

Grand Theft Auto: Chinatown Wars is not only good on the DS, it’s as good as any of the console offerings and a far better experience than any GTA games for the PSP. A deep, clever and epic storyline unfolds as you build a drug empire and adventure through a huge city, all while working your way up through the Triad ranks.

GTA: Chinatown Wars is a huge game and I know I left a ton of information out of this review. There is just too much for me to cover. Hell, there is too much for anyone to cover, really. Just take my word for it, if you are the kind of person who loves deep and involving games with addictive gameplay, great stories, and tons of entertainment value then this game is for you. Pick it up and see for yourself how much there is in this game to love.

Pros

  • It’s a real GTA game. On the DS
  • Peddling drugs to buy safe houses
  • The story lasts a minimum of around 2o hours. And that’s before you factor in anything else
  • Local and online Multiplayer modes
  • A technical marvel

Cons

  • Turn the radio off!
  • Cut-scenes would’ve been much better with voice acting

Score: 9.2/10 (Amazing)

Gameplay: 9.75/10 (Amazingly deep. They took the console GTA experience and put it on the DS)
Graphics:
9.0/10 (An absolute marvel. Runs smooth and has no load screens while adventuring)
Audio: 8.25/10 (Annoying and generic music on the radio. But everything else is done great. No voice acting)
Entertainment Value: 9.75/10 (So much to do!)

Coming Soon: An exclusive interview with TheSpeedGamers

So TheSpeedGamers, a group of elite gamers who broadcast video game marathons to raise money for several charities, were kind enough to accept my request for an exclusive interview to be published right here on Everyview. This will be a first in a series of Everyview Interviews. I can’t say for sure when this will go live, but it’ll probably be before their May 15th 72 hour Mother Marathon to benefit Susan G. Komen.

Keep an eye out for some more specific updates including a post asking what you want to see in the interview.

Retro-Review: Tecmo Super Bowl

tecmo_super_bowl_boxartOverview:

“Tecmo Super Bowl” was released in 1991 on the Nintendo Entertainment System as the sequel to the popular football game “Tecmo Bowl.” It was the first game to use the names and attributes of actual NFL teams and players. It is, without hyperbole, a million times better than every other video game ever created.

And while my opening statement may seem to indicate this is going to be nothing but a kiss ass piece, that is not the case. While this game has brought me ridiculous amounts of joy, it has also helped create feelings of rage-filled hatred for life I didn’t realize existed until the moment they were spawned. So here it is, my official review for a game that has been in my life for longer than all but one of my friends.

Review:

I’m not even going to bother taking the time to review this game from a technical sense because it’s 18 years old. Obviously it’s not technically sound compared to modern games, but who gives a shit? It’s just plain fun. It’s an absolute blast to take control and dominate with unstoppable players on offense (Bo Jackson, Christian “The Nigerian Nightmare” Okoye) and defense (Lawrence Taylor, Derrick Thomas).

If you watched any of the videos linked to above, it’s clear the game isn’t overly realistic. But to reiterate a previous point, who gives a shit? Why would anyone want to play a realistic football simulator? I played real football for several years and it fucking sucked. I’d much rather lose myself in an exaggerated fantasy world than be reminded of the neanderthal lunkheads I had to deal with in my playing days.

And who’s to say this isn’t how the actual game should be played? I love the NFL, but wouldn’t it be more interesting if quarterbacks possessed the ability to throw frozen rope passes from one end zone to the other? At the time of his arrest, Michael Vick had a contract worth $130 million. Maybe if he had spent his money training himself to develop unprecedented arm strength instead of bankrolling dog fights, he’d be preparing to lead the Atlanta Falcons to a Super Bowl instead of rotting in a jail cell.

Conversely, for all the joy I’ve gotten out of the game, it’s hard to neglect all the pain and anguish it has thrust upon me. I do like that when you go through season mode that games do get tougher, as it would get boring otherwise. However, the rate at which this game overrates certain players is beyond absurd.

It’s one thing to lose a playoff game to the San Fransisco 49ers, arguably the best team on the game, via a hail mary touchdown pass to Jerry Rice, the game’s best receiver. It’s another thing entirely when you are nursing a four point lead and get gashed for an 84 yard touchdown on the last play of a playoff game by Tom Rathman, who Tecmo creators, for some reason, believed was the pudgy white offspring of Walter Payton and Earl Campbell. Anyone who plays this game and says that scenario doesn’t make you want to use your cartridge as a disc for skeet shooting is lying.

Also, it is very good at driving rifts between you and the people you play against. I have literally gone weeks without speaking to friends due to fights caused by this game. Whether it’s a bullshit loss (like having your defensive back illegally picked, leaving your opponent’s receiver wide open for a game-winning score),  or a friends whining (beating them four strait games and having them blame every lose on a broken controller, even when we switch after each game!) tense arguments are bound to ensue. This isn’t massive to me as I value the game more than I value friendship, but if you do enjoy a non-confrontational relationship with your peers, this game  isn’t for you.

Final Words:

Though my anger may seem to indicate otherwise, I don’t want to give the impression that this is anything less than the best video game ever made, because I swear to you it is. Sure it’s imperfect, even to degrees that make you want to chuck your Nintendo against the wall. But who decided that the things you love have to be perfect anyway? Flaws and all, this game has given me more joy than I could have ever gotten from modern “polished” games with their “good” graphics and “realistic” gameplay.

And while I may have given the impression this game has killed my friendships, that isn’t the case at all. If anything, it has kept them going. Most of the tension it causes comes to an end because we get bored and need someone to play Tecmo with. The only other option is making new friends who also share our love of the game and that can be tricky. Like parents who stay together so as to not emotionally scar their children, these friendships continue, even though the parties involved really don’t much care for each other. That is the twisted beauty of this game.

Final Words II:

Normally these reviews are concluded by giving scores but I’m not really interested in applying one to this game. While it no doubt gets a perfect 10 for replay value, I can’t really give it a perfect overall score because technically speaking it isn’t perfect. However, I can say with 100% honesty that I wouldn’t change a single thing about this game, no matter how angry and hateful it has made me. In that aspect, it is perfect.

I can’t really gauge if this would be fun to non-football fans because I have loved the NFL for as long as I can remember. But if you like football and are looking for a better solution than the vastly overrated entry in the “Madden” series, do everything you can to hunt down an old Nintendo system and a working copy of this game. It will be the best decision you have ever made.

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PackRat Paragraphs: Red Nintendo DS w/Mario Kart DS

dsmariokartI’m not sure how many of you remember, but back before downloadable games and cameras made their way into Nintendo’s handheld systems, there was the original Phat. It was the ugliest, fattest, bulkiest system since the Sega Game Gear, but Nintendo tried their hardest to raise its physical appeal by releasing it in a myriad of colors.

This red Nintendo DS was released as a limited edition system with Mario Kart DS packed right in back in November of 2005. Selling one right now wouldn’t turn a profit, but since it’s a limited edition handheld system that has already been discontinued, I assume it will be worth quite a decent amount of cash in a couple of years. It will definitely take some time, but I am pretty sure it will eventually be more than a worthwhile investment.

Art Style: AQUIA Review (DSiWare)

artstyleaquia1Overview:

Developer: Nintendo
Players: 1
Genre: Puzzle
Cost: 500 Nintendo Points

Nintendo’s Art Style series has long been a competent source for great, addictive puzzling through the company’s downloadable services. Starting off as WiiWare exclusives, games like Cubello and Rotohex proved to be refreshing, fun, and innovative puzzlers. AQUIA marks the series’ debut in the DSiWare lineup, and for only 500 points, it’s a total bargain! But does it bring the trademark innovation Art Style games have shown off in the past? You bet it does.

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Resident Evil 5 Review (Xbox 360)

Overview:

Xbox360_owp_NA3rdParty_CSCapcom’s long running Resident Evil series has been in my top three favorite gaming franchises for a long time, ranking right up there with Zelda and Mario. With an outstanding history of high-quality games (with the exception of a few titles), it’s easy to see why. Not to mention zombies.

Resident Evil 5 quickly became my most anticipated game for 2008. Then 2009. It takes after its revolutionary predecessor, the critically acclaimed Resident Evil 4, and ditches the traditional slow-moving gameplay, tank-like controls, and super restricted ammo counts in favor of fast-paced action more akin to recent zombie movies. Oh, speaking of zombies, it also gets rid of those.

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PackRat Paragraphs: ROB the Robot

robtherobot1Don’t know who ROB is? Don’t worry, you’re not the only one.

ROB the Robot was a peripheral that released alongside the Nintendo Entertainment System in America because NOA (Nintendo of America) feared that citizens of the United States wouldn’t buy a game console, but would love to buy toys. Therefore they created this peripheral to pack-in with a deluxe version of the system. It could only be used with a few games, the one that most people know of is called Gyromite, a so-so stack-the-pieces-just-right game.

While 100% complete packages of ROB (with Gyromite and all the knick knacks) goes for about $350-$400 on ebay, I only have ROB himself. But even in his incomplete state he can sell for around 150 big ones, easy. I’d say the 2 bucks I spent on this little guy was quite a smart investment, wouldn’t you?

New Poll: Are You Getting a DSi?

Go check out the new poll on the right sidebar. The question this time is “Are You Getting a DSi?” The results will be used to gauge how many of you guys will be interested in reading some DSi-centric content. And for those of you who are worried the DSi will take over this site like it has my life, don’t be. I just need to know what priority we should assign our reviews and articles.

Thanks guys! And as always, keep reading Everyview!