Game News: The Conduit Pre-Order Upgrade Revealed

An interesting tidbit of information regarding pre-ordering the highly-anticipated upcoming Wii exclusive title, The Conduit was just announced.

Here’s a snippet from Sega of America’s statement:

For a limited time, pre-order The Conduit at GameStop and receive a Special Edition upgrade, which includes:

• Follow the Conduit from concept to creation in the 24-page “making-of” book.
• Unlock the secrets of the The Conduit with the “All-Seeing Eye” (A.S.E.), featuring custom detailing and light projection.
• Dominate your opponentes in intense multiplayer matches with the “Secret Agent” skin.

*Just a quick note, you may notice that the word “opponents” is spelled wrong in that last list item from the statement. That was Sega’s error, not mine.

Dead Rising (Xbox 360 Game Review)

Overview:

System: Xbox 360
Developer: Capcom
Publisher: Capcom
Genre: Action/Zombie Apocalypse

deadrising_x360_box_frontWhen Dead Rising was first announced, it was considered to be nothing more than “the other zombie game from Capcom,” always sitting within Resident Evil’s shadow. After the game was released, however, it quickly became something else: Every zombie fan’s wet dream.

Dead Rising isn’t your typical zombie game, and it’s about as far away from Resident Evil as you could possibly get. Instead of placing focus on eerie music, scripted scares, and cheap thrills, Dead Rising is all about squeezing as many zombies onto the play field as humanly (or otherwise) possible, and they are all there for you to beat, batter, and mutilate at your own free will. Just make sure they don’t get you first.

Review:

Dead Rising opens with a helicopter flying high above the ground, composed mainly of mountains. Inside is the game’s main protagonist, Frank West, an ambitious freelance photojournalist with a taste for adventure and a craving for the next big scoop. Pretty soon the ‘copter arrives at a small town called Willamette, Colorado. While flying over Frank notices  the army has blocked off all of the roads leading into the town. Something big must be happening.

This is when the game puts the cut-scene in your hands and gives you a taste of the addictive picture-taking gameplay element, tasking you with taking pictures of various gruesome scenes occurring throughout the isolated town. Along your flight you encounter several grisly murders like a woman waving for help whilst standing atop her vehicle, desperate for rescue. You are then forced to watch as she is devoured by a horde of the living dead. Another memorable scene from that first tidbit of gameplay features a citizen fending off a zombie attack on a roof 30 feet or so above the ground. The scene ends with the character falling to his death.

In the first 5 minutes of this game, you know it’s going to be awesome.

After a brief run-in with the air guard, you are forced to jump out of your helicopter so the pilot can retreat out of the town before being shot down. Before taking off, he promises you he will return in three days. This is where the games main mode of play, 72-hour mode, begins. Over the next three days you will encounter a plethora of characters, some sane and some definitely not, in an attempt to find out what’s going on and why. There are some good twists and you never really know what is going on until the very end.

One huge complaint I have with the story mode is the fact that there is very little time allowed for unguided discovery and adventure. Right when you embark on a rescue mission you notice you are running out of time to perform a required task, which usually requires you to be at a certain place at a very specific time. If you aren’t there, you are forced to restart if you want to uncover the truth behind the infection.

Another gripe is the save system. Saving is handled either through sleeping or going to the bathroom, fairly common in the video gaming world. The problem is the endless legions of undead, walking corpses plaguing the path in between you and sanction. You’ll often times die trying to find a place to save your game or on your lengthy journey to the next story event, which is a huge pain in the ass because of the game’s lack of checkpoints. This forces you restart at every death or failed story event, which can be absolutely infuriating if you haven’t saved your game in a while.

The Willamette mall is astonishingly huge, especially for being in a town who’s major distinguishing features, as described the pilot at the beginning of the game, “Jack shit.” And when I say it’s huge, I mean it is huuuuge! And it has just about everything imaginable in it, too. It’s no wonder there’s nothing else in the town. You’ll find a plethora of entertainment stores, guitar stores, camera stores, clothes stores, kids’ stores, restaurants, and accessory stores strewn about multiple levels and separated by a huge contained park in the middle of the mall.

deadrisingmegamansuitAnd the really amazing thing is that you can fully interact with every store in the gargantuan mall. Find hats to wear, sport some slick shades, grab a bite to eat. Hell, you can even dress Frank up entirely in a MegaMan suit if you can find it.

The stores you’ll really want to find and mark on your map, though, are the hardware stores and the gun store, the latter of which is possibly the best department to know the location of and both are ample sources for some of the most powerful weapons in the Willamette metropolis.

When roaming the mall you’ll have to use anything and everything you can find in any of these aforementioned stores to to fend off zombie attacks, which will be plentiful. There can be hundreds upon hundreds of zombies on-screen at any single moment, and the halls and corridors of the Willamette Shopping Center are always filled to the brim with legions of undead corpses looking for some hot flesh to devour.

deadrisingconvictbattle

Zombies aren't the only things you are gonna have to worry about.

And when I say “anything and everything” will need to be used in your struggle to stay alive, I mean “anything and everything.” Capcom managed to create an absolutely marvelous amount of items in the game that players will need to improvise and turn into weapons. From buckets and chainsaws to mannequins and plastic lightsabers, you can pick up just about anything and use it to bash the brains out of the living dead.

Aside from mutilating zombies, Dead Rising provides gamers with an interesting photography element which requires you to get the best pictures of various scenes to get the most PP you possibly can. PP, or Prestige Points, are awarded for every action performed, and once you gain enough of them you’ll level-up and gain more health, inventory space, or a new ability which will make conquering the zombie-infested shopping paradise that much easier.

After the 72 Hour mode is completed, which only takes about 8 or 9 real hours, players will unlock Overtime Mode, which can be conquered in around 2. After the story is completely finished, players will then gain access to Infinite Mode, which challenges you to survive for as long as possible before finally biting the dust.

deadrisinglotsofzombies1

There are LOTS of Zombies in Dead Rising

In terms of graphics, Dead Rising is a true technical masterpiece. It may not be the most gorgeous game of all time, but just wait until you find your way into the underground parking garage, where countless numbers of zombies roam. You’ll be absolutely blown away at the sheer amount of characters Capcom managed to squeeze on-screen at once.

It also possesses a solid audio design, and the smashing of a sledgehammer into the soft skull of a zombie has never sounded so good. The voice over, however, is pretty inconsistent throughout the game. It ranges between excellent and B-Grade. The greatest moments of voice acting are achieved, of course, during the main story’s cut scenes while the bad acting comes from all of the extra characters you save in the game.

All in all, Dead Rising has an amazing amount of entertainment value. Though the mere 10 hours of story may seem underwhelming by most standards, it’s the Infinite Mode that gives players the ultimate zombie-slaying experience. It’s this mode that finally allows you to explore the Willamette mall without running out of time and being forced to to participate in the story events scheduled throughout the main mode. This provides unlimited time for discovery and adventure throughout the zombie-ridden mall.

A final note worth mentioning is that every achievement, no matter how easy or difficult to acquire, is worth 20 G. This provides little inspiration to continuously play the game in an attempt to unlock the hardest achievements.

Final Words:

Dead Rising sure came a long way since being labeled as a cheap, repetitive beat-em-up knockoff of Capcom’s real zombie game, Resident Evil. It succeeds in being an entirely different, unique, and refreshing experience which proves to be extremely addictive. Despite a few flaws and cheap achievements, Dead Rising is an absolutely astonishing title and one that will keep you coming back time and time again.

Pros

  • Zombies, zombies, zombies!
  • Astonishing amount of enemies on-screen at any given moment
  • Just about anything is a weapon
  • The Willamette Mall is awesome!
  • The addictive photograph-capturing element
  • Dressing Frank up like Mega Man

Cons

  • Only one save slot
  • No checkpoints
  • Lame achievements

Score: 9.2/10 (Amazing)

Gameplay: 9.5/10 (Kill legions of undead with anything you find in a shopping metropolis)
Graphics:
9.25/10 (While it may not blow your mind on the surface, wait until you see how many enemies it is capable of rendering at once)
Audio: 8.25/10 (Great effects, voice acting ranges from expertly done to pathetically amateur)
Entertainment Value: 9.75/10 (Nearly endless entertainment comes with the nearly endless hordes of undead cannibals)

Tech News: DSi = HACKED!

With Nintendo’s newest handheld, I feel they thought they were finally going to beat game pirates once and for all. They ripped support for FlashCarts, a popular device that was used to pirate legitimate games as well as allow players to enjoy homebrew titles, and added a new firmware updating system that should have, in theory, allowed Nintendo to beat the efforts of hackers and pirates by forcing a firmware install whenever you wanted to get online.

supercartdsihackingdeviceWell that worked up until now, anyway. Enter the Supercard DS(onei). This device allows for all of the illegal gaming fun that past devices on the DS and DSi did, but it fights fire with fire by allowing for firmware updates of its own!

Whenever Nintendo releases an update to thwart the efforts of the Supercard, all you have to do is wait for their team of hackers to work out a way around that update, and install an update of your own. It’s that simple.

I personally hate game pirates with a passion, as it’s always the honest consumers that end up walking the plank for their “valiant” efforts. Playing homebrew titles is fine by me, but game piracy just hurts the industry as a whole.

Thanks to Kotaku for pointing this out!

Game News: Dead Frontier, Free Zombie Apocalypse MMO

Dead Frontier is an absolutely free MMORPG that pits players in an overwhelming apokolyptic city to fight with their lives. From what I’ve played so far the game seems pretty solid, and offers some some pretty interesting scenarios. The gameplay works and the game runs in your browser window, so there’s no need to download anything.

Click this link to go to the Dead Frontier website and register for a free account.

deadfrontierlogoIf you do decide to check Dead Frontier out, which I wholly suggest you all do, make sure you look me up. My user name is (surprise, surprise) Zac Pritcher. I’m not on that often, as my current gaming dedications reside elswhere, but I’ll be online non-stop whenever I start my review.

Movie News: Star Trek Put to the Scientific Test

Phil Plait, a self-proclaimed Trekkie and creator of the popular Discover Magazine blog Bad Astronomy, has recently analyzed several different scenes from Star Trek. Several events are debunked as false statements pressed forward by the Hollywood startrekpostermachine, which might just break your geeky heart if you believe everything in the Star Trek universe is fact, but it’s an absolutely great and entertaining read and I highly recommend you all check it out. Find it here.

And as a quick side note, I watched the film the other night and was absolutely blown away. I haven’t decided if I should review the theatrical release or wait until the Blu Ray release, so maybe you guys can make up my mind. Let me know in the comments section.

Food News: Volcano Taco Returning May 14th, Bringing Friends

I loved the Volcano Taco with a passion burning hotter than even the spicy sauce that tops the delicious morsel, and I have shed a single tear every night since its mysterious disappearance from the Taco Bell menu. But thankfully my tear ducts are in for a rest, because our good friends over at Grub Grade just pointed out that the Volcano Taco is coming back on May 14th and plans to bring some friends with it!

tacobell-volcano-menu

So far we only know for sure that the Volcano Taco and a Volcano Double Cheesy Beef Burrito will be part of the new menu’s lineup but there are rumors and speculation that suggest the Volcano Crunchwrap, and perhaps Volcano Nachos will join them. We’ll just have to wait a few more short days to see, and you bet your spicy red shell Everyview will have reviews of whatever is available on day one, including a re-review of the Volcano Taco.

Check out Grub Grade’s full report here.

Game News: Dead Rising 2 Means Dead Rising Reviews Soon!

In honor of Dead Rising 2 finally being revealed and looking so effing awesome I’ve decided to bring you guys three special reviews before it launches. The first and most obvious is a review for the original Xbox 360 hit, Dead Rising. After that I’ll be taking a look at Dead Rising: Chop ’til You Drop, the Wii exclusive remake of the original. Lastly I’ll bring all of you BlackBerry owners a review of Dead Rising Mobile on the BlackBerry Curve.

deadrising2logo

After all of those are finally published you’ll know Dead Rising 2 is closer than ever before, and that means you should squeal like you’ve got Swine Flu. Anyway, keep an eye out for some awesome Zombie Genocide action in the coming weeks right here on Everyview!

deadrising2screen

Looks hella purdy, eh?

Pringles Restaurant Cravers: Mexican Layered Dip (Food Review)

Overview:

Everyone loves to dine at the fanciest, highest quality restaurants in town, but not everyone can afford it. So while the ritziest bastards are out having a blast at the local 5-star, you’re at home munching on bologna and cheese with a side of chips. But how jealous would your rich neighbors be if they knew you were able to enjoy the same exquisite flavor as their $26 appetizer in the form of a $1.50 can of potato-based snacks?

That’s the concept behind the newest line of Pringles products: Restaurant Cravers. Take the flavor or exquisite dining appetizers and, somehow, pack it in to a single can for everyone to enjoy. Think Doritos Late Nights, only no where near as good.

Review:

pringles-mexican-layered-dip-restaurant-cravers-super-stackI’ve never been a huge fan of Pringles, save a few flavors like Cheese and Pizza, with the occasional Sour Cream and Onion. They all just taste the same, you know? That and the fact that you can never get the last quarter of the stack of chips out because your hands are too damn big. Stupid can.

Anyway, I had heard some rumblings about how these products were supposed to be a lot like the Doritos Late Night chips, and since I love those with a passion that burns hotter than.. well, something really hot, I figured I’d give these a shot.

I grabbed a can of these while roaming the aisles at the grocery store in which I serve as an indentured servant (employee, slave, hostage, sex toy. Whatever you want to call it, it’s all the same to them) after clocking out for one of my few short breaks throughout the day. I took them upstairs and popped the top, not being able to control my anxiety for what I thought would be another amazing miracle chip.

I raised the cardboard cylinder to my nose, taking in a deep sampling of… cardboard. Damn can ruins everything. Shifting focus from aromatic sensation to flavor pleasure, I popped a couple in my mouth, drenching my shirt in crumbs as I chewed the stack of 5 crisps.

Disappointment.

But don’t get me wrong, these do taste a lot closer to Mexican Dip than you might think, it just takes several handfuls of conformatively-shaped crisps for it to start to hit you. At first you’ll think these are just another Pringles chip, one that tastes like the vast majority of the other flavors. Keep eating and you’ll soon realize your pallet has changed its mind, almost like it has accepted what it is eating. That’s when you start to taste, most notably, the olive with a slight rumbling of what could be backed beans and sour cream in the background.

Satisfaction!

Though it is slight, you’ll appreciate these new Pringles for being unique and having a distinct flavor that, more closely than not, reflects its name. As far as being compared to Late Night Doritos? No, gtfo of my house.

Final Words:

All in all I was pleasantly surprised with the Mexican Layered Dip flavor of Pringle’s Restaurant Cravers series. I feel, however, that they are destined to drown in the vast ocean of other flavors that exists on the Pringles shelf in every convenience store, which is a real shame considering they are a lot better than a lot of the other flavors that are out there. Not to mention they are about 50 cents or so more expensive than the others. No college kid is going to waste booze money on that.

And the stupid cans!

If you’re looking for miracle chips that taste like what they claim to be, stick to your Tacos at Midnight. Those are easily the best potato chips ever.

And to hold you over until we get to take a look at the other flavors, our friends over at The Impulsive Buy reviewed the Onion Blossom flavor.

Pros

  • Tastes a lot like a Layered Dip after you eat a few
  • Pringles are the funnest chips to eat thanks to their mass-produced shape

Cons

  • The taste of black olives is a little overpowering compared to the other flavors that should be present
  • Seriously, Pringles cans can burn in hell.

Score: 7.25/10 (Not bad)

Aroma: 7.0/10 (Smells like cardboard thanks to that damn cylindrical prison the crisps are forced to reside in)
Flavor: 7.75/10 (After a few crisps you’ll start to notice the flavor of olives and some other dip ingredients)
Value:
7.0/10 (More expensive than your standard Pringles, but not absurd)

Weekly Recap for May 4th – 9th

Here’s a list of this week’s posts with links backs in case you missed anything. Enjoy!

There you go guys, and as always, keep reading Everyview!

Grand Theft Auto: Chinatown Wars (Game Review)

Overview:

System: Nintendo DS (Exclusive)
Developer: Rockstar Leeds
Publisher: Rockstar Games
Genre: Action/Sandbox

CTW_FOB_4

“Grand Theft Auto on the DS!? Psh, yeah right, have fun with that. lolololol”

This is what many “hardcore” gamers are saying about Rockstar’s latest GTA adventure, Chinatown Wars. It’s an all too common belief that an open-world Sandbox game like Grand Theft Auto has no chance of being anything other than a miserable experience on the Nintendo DS, especially when the games turned out lackluster on the PSP, a far more powerful handheld system capable of rendering graphics far superior than Nintendo’s little handheld that could. In the eyes of the masses, there is no way a Grand Theft Auto game could be a rewarding experience on the Nintendo DS.

The masses are sadly mistaken. Grand Theft Auto: Chinatown Wars is leagues above the disappointing PSP efforts, despite the lack of graphical power, and is more than worthy of your time and money. Chinatown Wars is a full-featured GTA adventure that packs the same masterful storytelling and thrilling gameplay you’ve come to expect from the series into a single cartridge, and it manages to throw in several new features than enhance the series as well as put this at the top of the Nintendo DS’s library.

Review:

In GTA: CW players take control of Huang Lee, the rich and spoiled son of a prestigious Triad boss who is mysteriously murdered by a group of unknowns. It is now Lee’s responsibility to deliver his father’s most prized possession, an ancient sword which was won in a paltry card game, to his Uncle in Liberty City. Upon arrival Lee is ambushed, shot, robbed, and dumped into the river. From here the story is pretty straight-forward with a few twists and humps that keep you guessing, but nothing that will blow your mind.

The story itself is pretty solid. Dialogue can range from absolutely hilarious to slightly boring, but there is always a light-hearted feel to it that keeps the game from being too serious, which is always a good thing in GTA games. You’ll meet an exceptionally strange cast of characters that make you feel like Huang is the only semi-normal person in the Triad underground of Liberty City.

The thing that makes Chinatown Wars such an absolute blast is the gameplay. Its controls handle almost exactly like the console counterparts which is astonishing. Rockstar really poured a ton of effort into creating a “real” GTA game on the DS and it shows.

Perhaps the biggest and most addictive element of GTA: Cinatown Wars is the ability to peddle drugs at your own free will. Making money while risking a prison sentence has never been this fun. Running from dealer to dealer to stock up on your stock while selling to other gangs who pay more for your crop can quickly become your main activity in this title. And it’s easy to put the money to use buying up the various safehouses throughout Liberty City since the entire metropolis is unlocked right from the get go.

But managing an entire drug empire on your own would get a little overwhelming without some kind of assistance. That’s where the PDA comes in. It handles absolutely everything. Email, GPS navigation, drug connections, and buying up ammo and arms from the Ammu-Nation are just a few of the services your PDA provides. And its slick interface will make you wish the DS was a real gadget that could do all those things in real life because Rockstar was able to make it function in such an amazing and believable manner.

One more awesome innovation is one that could only be done on the DS–touch screen mini games. You still have mini missions like Rampage and Rescue at your disposal, but now some of the most boring tasks are made fresh and fun since they are now handled through touch screen interactivity. Hot-wiring cars, defusing bombs, filling up Molotov cocktails, and even bashing out the window of a car you accidentally (or purposely) drove off of a ramp into the bay are just a few examples of things that are handled through the touch screen. They aren’t necessary by any means, but they are fun and give the game a bit more personality.

grand-theft-auto-chinatown-wars-graphicsThe only problem with the controls is that the lack of analog input makes moving feel a bit stiff. The D-Pad works fine, but it’ll take a little getting used to before you can maneuver as comfortably as possible. The lack of an analog stick also hinders your ability to drive as accurately as you could, but the game has an awesome feature that automatically aligns your car with the road so you’re not constantly tapping left or right on the d-pad trying to straighten yourself out. Alas this is more of a problem with the DS than it is a problem with the game, so it really is invalid to rating this software, it’s just something you’ll notice.

The game’s visuals are far better than I had ever thought they’d look. Sure, the game is no Dementium, but keep in mind all of the land this game has to cover. Miles and miles and miles more of city, country, and ocean span across the cartridge and are all loaded without slow down or graphical lag without loading screens. This is a fact  that makes the DS rendition of GTA an absolute technical marvel.

The game does revert back to the series’ roots and take on a birds’ eye view of the playfield, and this is a truth that morons criticize about the game. It plays excellent, the top-down view works great, and it looks fantastic. I honestly believe that the only people griping about the game’s top-down perspective or the un-detailed graphics are either Sony fanboys or idiots who haven’t played the game.

Cut-scenes are played out through comic book-like pictures with the occasional motion–a wink of the eye or a nod of the head. I would have much preferred full-motion cut scenes, but we are talking about a DS game here. I keep forgetting that when looking at everything else this game has to offer.

GTA’s audio design has always been one of it’s fine points. The fine crunch of bones under a tire. The random shouting of prostitutes and pimps as you drive by. The sounds of gun shots tearing through a rival gang member’s flesh. Ahh, it’s brilliant.

grand-theft-auto-chinatown-warsChinatown Wars is no exception. Weapons, the engines of cars, the sounds of innocent bodies slamming against the hood of your car, everything is recorded in detail. There are a few sacrifices that had to be made to fit the game onto a DS cartridge, though.

For instance, remember how I told you the cut-scenes were played out through pictures? There is also no voice acting. All dialogue must be read, which is perfectly acceptable for a DS game and I am not whining about it, but it makes some of the more subtle humor in the witty dialogue harder to catch than having the script read by voice actors.

Some other minor complaints include the generic music. I know that Chinatown Wars obviously had no where near the budget of its console-based brethren, but the music in the game is just plain annoying. I always find myself turning the radio off immediately after entering a vehicle.

And one more thing some picky people might notice is that all vehicles have the same horn. Cars, motorcycles, boats. They are all the same.

As far as entertainment value is concerned, GTA has the potential to be an 80+ hour game if you’ll let it. Getting lost in side missions and paying close attention to your drug dealings, local multiplayer, detailed stat tracking, plenty of weapons, miles of city to explore, and this is all on top of the 15-20 hour campaign mode. Easily worth the 30 smacks you’ll lay down for it.

Final Words:

Grand Theft Auto: Chinatown Wars is not only good on the DS, it’s as good as any of the console offerings and a far better experience than any GTA games for the PSP. A deep, clever and epic storyline unfolds as you build a drug empire and adventure through a huge city, all while working your way up through the Triad ranks.

GTA: Chinatown Wars is a huge game and I know I left a ton of information out of this review. There is just too much for me to cover. Hell, there is too much for anyone to cover, really. Just take my word for it, if you are the kind of person who loves deep and involving games with addictive gameplay, great stories, and tons of entertainment value then this game is for you. Pick it up and see for yourself how much there is in this game to love.

Pros

  • It’s a real GTA game. On the DS
  • Peddling drugs to buy safe houses
  • The story lasts a minimum of around 2o hours. And that’s before you factor in anything else
  • Local and online Multiplayer modes
  • A technical marvel

Cons

  • Turn the radio off!
  • Cut-scenes would’ve been much better with voice acting

Score: 9.2/10 (Amazing)

Gameplay: 9.75/10 (Amazingly deep. They took the console GTA experience and put it on the DS)
Graphics:
9.0/10 (An absolute marvel. Runs smooth and has no load screens while adventuring)
Audio: 8.25/10 (Annoying and generic music on the radio. But everything else is done great. No voice acting)
Entertainment Value: 9.75/10 (So much to do!)