And the changes are giving me a headache and making the site look like shit. Deal with it until it’s fixed.
Author Archives: XAQuiri Daiquiri
[Tech Review] Apple iPad2
Until recently, I have never owned an Apple product outside of an 80GB iPod. I just wanted to lead off with that statement because, as many of you are likely fully aware, there are three types of people in this world: Those who absolutely LOVE Apple and every single product they pump out, those who opt to instead hate the company with a fiery passion for no discernible reason whatsoever, and those who quite simply don’t give a shit.
Myself? I quite simply don’t give a shit.
As I said, I own a regular old thumb-wheel iPod. The kind they had before all that touch-screen jazz and WiFi garbage. Just a simple, easy-to-use, well-built music player. It is an amazing product, and is far superior to the new iPod touches in nearly every manner as far as I’m concerned.
With the exception of that one gadget, I’ve never held even the slightest interest in anything Apple has made, including the iPad.
[Protest] More Vanilla Coke
Some things are simply worth fighting for.
Ron Swanson Tattoo
First post in over half a year. Review? No. Picture of my Ron Swanson tattoo? Yes.
You’re welcome.
[Drunk Game Review] BlazBlue: Continuum Shift II (Nintendo 3DS)
I’m drinking this really awful wine. It’s called The Naked Grape and is an attractive-looking California pinot noir. Peanut noir, lol. Anyway, I’ve been so tired of not having a vast array of games on my new 3DS, that every game that comes out piques my excitement to the point where I run out and buy it ASAP.
My stomach hurts.
Such was the case with BlazBlue: Continuum Shift II. As I’ve said in my previous two reviews for fighting games on the 3DS, I’m just not that in to fighthing games. I like DOA: Dimensions a lot, and I got plenty of fun out of Super Street Fighter 4: 3D Edition, but I really don’t need yet ANOTHER fighting game to play. I knew that. Consciously even. I considered turning around on my way to the store, thinking that I really didn’t want the game. I just wanted more games for my 3DS. This is awful wine. Why am I drinking cheap-ass wine? I’m not a teenage girl.
Review:
Ok, so I played this game a little bit earlier and was unable to enjoy it. It’s too damn hard. Lol, Squidbillies is on TV. HAHAHAHAHAHAHA. It’s the episode with truck balls or whatever. Now there’s blood inside the window. And a face on the floor. Oh. A Bunch of baby squids. Lifeguard on Booty. This show is gross.
Anyway, it’s just too damn hard. It took so long to learn how to be compitant at SSFIV, and this game seems even harder to learn. I’m not a hardcore fighting fan. Why did I buy this game?
[Review] Dead or Alive: Dimensions (3DS)
The first game I reviewed for the 3DS was Super Street Fighter IV: 3D Edition. In that review, I talked about how I wasn’t a huge fan of fighting games. I spoke of how I really only truly enjoyed fighting games if they were Super Smash Bros, how I’d never played Street Fighter II (and had no idea a third installment even existed), and how I enjoyed playing Dead or Alive for a very brief time. By the end of that review, however, I talked about how SSFIV ignited a new-found (maybe just recovered) appreciation for the fighting genre, and I became very excited for the quickly-approaching Dead of Alive: Dimensions.
Part of the reason I was excited for DoA was nostalgia. I played the hell out of Dead or Alive 2 on the Sega Dreamcast as a kid, and the thought of playing another game in the franchise after so long really brought back some fond memories. The other, larger part of the reason for my excitement is the fact that the 3DS still has almost no games worth playing more than a few times, and dammit I’m starving for some new software.
Luckily for me, Dead or Alive Dimensions hits the spot pretty well.
[Game Review] Pilotwings Resort (3DS)
I’ve never played a Pilotwings game prior to Resort, but I’ve heard mostly good things. People seem to traditionally find that this series has always been used for showing off how technically advanced the system it is released on is, and the past games have helped set the bar for what subsequent releases on the system should be able to achieve in terms of visual prowess. One look at Pilotwings Resort and it would be easy to see that the game does in fact do a great job of showing off the technical potential of Nintendo’s new handheld, but it doesn’t do it very well.
For as technically impressive as the Island of Wuhu (first seen in Wii Sports Resort) looks with full 3D popping on your shiny new 3DS, the entire game is just completely bland and totally boring. Does that mean it’s bad? No, not at all. It’s just really hard to get $40 worth of fun out of it.
Still, there are plenty of things Pilotwings Resort does right. Can the good outweigh the bad in this 3DS launch game?
[Game Review] Super Street Fighter IV: 3D Edition (3DS)
I’m not a huge fighting game fan. In fact, with the exception of a childhood infatuation with Primal Rage and then a brief bout with addiction to Dead or Alive and Tekken 4, I’ve never even played many fighting games that weren’t Super Smash Bros. That is why I am perhaps completely underqualified to review a game such as Super Street Fighter IV: 3D Edition. I mean heck, I’ve never even played Street Fighter II, and I had no idea there was even a Street Fighter 3.
What I can tell you is that I have bought or rented nearly every game that has released for the 3DS since its release day, and while I can’t tell you how this game stacks up against Marvel VS Capcom 3 or the new Mortal Kombat (or its console counterpart, for that matter), I can tell you how well this game holds up when sat next to any other launch window game for Nintendo’s innovative new system.
[Tech Review] Nintendo 3DS
After months and months and months of painful waiting, the biggest day of the month of March of the year of 2011 finally arrived. I sat with baited breath, eating up every bit of information regarding Nintendo’s 3DS handheld gaming console I could get my chubby little sausage fingers wrapped around. I read tons of articles, watched hours of video, and stared at countless photographs, dreaming of the day I would finally get my hands on the one thing I wanted more than just about anything else, and I finally have it.
You’ll have to excuse this review for being so late, as I secured my 3DS on its North American launch date but am just now rolling around to doing a write up on it. However, that’s not because I haven’t been using it enough to write a proper review. In fact, it is the exact opposite.
Since purchasing the system, I’ve not let it travel more than 20 feet away from my body. If it hasn’t been in my hands, it has been in my pocket. If not there, then in my bicycle trunk. If not there, then sitting safely on its charging dock. I’ve seriously invested more hours into the 3DS than I have school, work, eating or blinking for the past few weeks.
The funny thing? I’m struggling to write this review because I desperately want to play with it some more.
[Energy Drink Review] Rumba Energy Juice
Here’s a portion of a review posted on Caffeine Critic:
Popping the tab, I am met with a refreshing and invigorating orange aroma that instantly floods your mouth with anticipatory saliva. It has a nice balance of tangy and sweet, though is a bit heavy on the sour side, and smells like it would be the perfect drink to accompany my breakfast.
Rumba isn’t really as enjoyable to drink as I had hoped, but most of that is attributed to the slightly-too-thick texture. The flavor is just fine, with appropriate levels of tanginess, sour, and sweet balanced in the unique blend of juices. The most prominent flavor is orange, but there are also Rumbalings (get it? Rumba…lings? Rumblings? Get it?) of peach and apple in there as well, making for a very pleasant cocktail of fruit flavors.
Read the full review on CaffeineCritic.com!